Shadowrun Origins: Episode 9: Physical part 4

This is the finale episode of the run we’re calling Physical, and the team has broken into Sylvan Information headquarters, and are looking around for the manuscript they need to steal. Last time, they managed to turn on the power to the elevator and step inside, all the while fearing for their lives because Seattle’s finest Lone Star cops have surrounded the building. Let’s check in on em…

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Shadowrun Origins: Episode 8: Physical part 3

This is the third episode of the run we’re calling Physical, and our team, including the Razorboi Chef Guard-a-manger, The orkish ans stylish rigger JR, the nova-hot elven decker pixie-fire, the Smooth talking human face Jazz, and Opti, the really overconfident dog shaman have broken into Sylvan Information headquarters, and are looking around for the manuscript they need to steal. Watch them go…

Shadowrun Origins is now available in iTunes, or any other podcast app you may have…
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Shadowrun Origins: Episode 7: Physical 2

This is the second part of the run we’re calling Physical, and previously, our stalwart sisterhood has made plans to infiltrate Sylvan Information headquarters, steal a manuscript written by Ehran the Scribe, and leave a nasty virus on the Sylvan computer systems. We’ve got as far as scouting the location and making some rudimentary plans for entry. Now, observe the execution of our entry!

Shadowrun Origins is now available in iTunes, or any other podcast app you may have…
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Shadowrun Origins: Episode 6: Physical 1

Everything up until now has been prologue. Although our plucky group doesn’t know it yet, they are taking the first step towards meeting two of the most powerful forces in the 6th world, face to face. The true name of this run is hidden, as it will unfold over many runs, and will be interspersed with other classic runs. The next in the series are runs named Hates, Past, Loves, Counterstroke, Spiritual, Future, and Present. These runs are all tied together, and although you now know it, our runners do not!

Shadowrun Origins is now available in iTunes, or any other podcast app you may have…
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Shadowrun Origins: Episode 5: Downtime 1

The rescue is over and the team has some downtime to spend. What do they get up to when they aren’t running the shadows? A short calm before the storms begin…

Shadowrun Origins is now available in iTunes, or any other podcast app you may have…
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Shadowrun Origins: Episode 4: Breakout Finale

Previously on Shadowrun Origins, Opti, Guard a Manager, and pixie fire were busting JR and Jazz out of a Lone Star facility and they’ve reached daylight. Now, They’re headed into the van and are facing heavy opposition. Whatever could possibly happen next?

Shadowrun Origins is now available in iTunes, or any other podcast app you may have…
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Shadowrun Origins: Episode 2: Breakout part 2

Opti, a not-quite streetwise human street shaman following the totem Dog, Guard-a-manger, a saucy human soux-chef who moonlights as a street samurai, JR – our sultry ork rigger, getaway driver, and dispenser of what passes for common sense with this group, Jazz – the slick, fast-talking human face who gets us into as much trouble as out of, and Pixie-Fire, our elven decker who is equal parts innocent, tough as nails, and competent. Mr. Johnson from the Arcology Podcast is our GM for today’s session, and when we last left off, Jazz and JR were in jail, and Opti, Guard-a-Manger, and Pixie Fire were in the middle of an escape attempt, and almost out of the building…

Shadowrun Origins is now available in iTunes, or any other podcast app you may have…
Click below to listen to Shadowrun Origins or go to future Ares Subsidiary iTunes and Subscribe!